The following article is a summary of some tips and tricks for layout designing combined with some basic facts that involve the layout designing progress. This article won’t summarize every subject which involves the designing process since there just too many. However, there will be tips and tricks for both beginner and experienced builders.
Epoch
First thing when deciding to design your layout is to figure out what epoch you want to built in. Every epoch reflects a particular time within railroading history. The idea is that you can build whatever you want, as long as it makes sense within that epoch (or one below or above), because the chance of prototypical railroading would be highest, ie. the chance that two trains, or buildings, or cars, would have been able to ‘meet’, would be the highest if we follow these rules. For the AFOLs out there that may not be familiar with the epoch system I hope this explains:
Epoche
Time period
I
1835–1920
II
1920-1949
III
1949-1970
IV
1970-1990
V
1990-2006
VI
2006-current
The epoch system is an important thing for layout building since your chosen epoch effects your entire layout. For better understanding we take a station as an example. During the Epoch III period there were different safety regulations when it comes to station’s compared to the Epoch VI period. Take platform length or height for example. Also, station designs, a “modern” design won’t match a full Epoch III layout. Details like these give your layout a lot more realism but can also act as a starting point when considering designing.
Another good example is level crossings. During the Epoch I-IV level crossings where common to see. In the Epoch VI period, especially in Europe, level crossings are becoming a thing of the past especially on main high-speed lines.
Every now and then there are some articles online on one of the well-known fora that you just HAVE to share to a broader audience. A while ago my eye fell on an article by Hod Carrier over at the Train Tech forums of Eurobricks. Hod Carrier is no stranger here at BMR, having contested twice on OcTRAINber, and one time almost. Today, his piece is about Trackside Structures, one of my favorite parts of any realistic Lego Train Model Railroad:
As we’re all grounded at the moment, I thought I’d use some of the time to have a little look at ways to make subtle improvements to the track. It’s always great to debut a new loco or item of rolling stock, but apart from ballasting the track on which these trains run often gets overlooked. As a train driver here in the UK I thought I’d see how to add the sort of details seen along the lineside in order to add realism, often with only a few parts.
Most of the time, pictures say more than a thousand words. Today’s model proves this point, even though they are renders. Anyways, John O’Shea, known for his amazing US and EU style trucks, build a small Komatsu Road/Rail Digger for an upcoming bigger build. Don’t try to build this beast at home without at least painting several parts, but hey, that’s one of the premiums of Digital Builds.
According to John, these renders are done with Blender, a piece of open source render software and the Mecabricks plugin. I know both and I have definitely never used them before, but if you guys want to give it a try, you now know what kind of amazing photo-realistic pictures you can make with it!
In the world of LEGO Trains, there are many fantastic models in a wide range of scales. Everything between 1/45-1/55 are common, and the amount of detail to be found in the best of these really can make you wonder if there would be any point, from a detailing perspective, of going to a larger scale than those.
Building scale models with LEGO certainly is a challenge, but as you move up to larger and larger scales it can bring along extra problems, and potentially exacerbate existing issues. I personally tend to look at larger models with a more critical eye than I do smaller ones, as all too often you find that once you get past the spectacle-inspired reaction of “Wow, that model is so big!” you find that there’s not enough detail to really make that model really satiating, or that the shape of the thing feels underdeveloped and doesn’t make good use of the large scale.
The biggest question in my mind when I see a LEGO train (Or anything else, really) built to a larger scale is “Does this model actually need to be this big?”. That is to say, does it make good use of the size? Imagine if you took the design of a stock 6-wide LEGO train and simply built it 50% bigger. The scale has gone up, sure, but if nothing about the quality or depth of detail goes up, it would not be satisfying.
This is where I’d like to bring your attention to a new model by Sven Jansen, also known as Tenderlok, a very talented LEGO train builder who just so happens to build for LGB track instead of the usual LEGO track. This new model is of an old Italian shunting engine, the R.202, in 1/22.5 scale. As with his previous builds, this model truly does make excellent use of the scale it’s built in.
Underneath the fantastic detail work, even just the basic shapes and silhouette of the build feel just right, and especially impressive is the half-plate drop in radius for the smokebox. Another feature that stands out, once you notice it, is the cowling around the front cab windows.
Sven’s model also brings with it many other very interesting features, including independent light control and a working smoke unit. Smoke units in model trains aren’t everybody’s thing, of course, but they are always fun to watch and I really enjoy seeing it here.
This model, like Sven’s other locomotives, really does make excellent use of the scale it’s built in. Yes, this engine could conceivably be modeled in a smaller scale, and perhaps in the right hands even have a comparable number of details included. However, Sven has used the larger size to increase the depth of detail. The mechanisms are, where appropriate, more intricate, better proportioned, and overall more accurate than could be achieved if built smaller.
To me, the most satisfying aspects of this build are in the valve gear and the cab detailing. Both of these are things that are hard to get right in a 1/48 LEGO train – the intricacy of the mechanisms and the fine granularity of the parts involved on the ‘real’ locomotives mean that in 1/48 LEGO, even the best attempts to model these are close approximations and often out of scale. It would be easy to take the level of detail found in a 1/48, 8-wide LEGO train and just make it larger, but Sven’s model has gone a step above that and used the larger scale to achieve a more nicely detailed engine.
The parts of the valve gear near the piston are very similar to what can be done in 1/48 models, but what caught my eye was the detail surrounding the rocker bar and the reversing gear. These parts are very difficult to do as anything more than a loose approximation in a smaller scale, especially once you start dealing with things like Technic axles, pins, and the 3mm rigid hose eating up much more real estate than would be ideal. What a good sight it is to see these features modeled more accurately on Sven’s R.202!
I would highly recommend checking out more of Sven’s work. Each model has been very well detailed and engineered, and I always look forward to seeing them. For me the only problem I have with them is that they always make me think that perhaps I, too, should try to start building locomotives for G-scale track; and I hope that others end up having this same problem as well.
Finally, after having this idea stuck in a drawer for far too long, we would like to introduce the BMR podcast: a fun and entertaining hour with, surprise, surprise, LEGO trains!
Not only was the pilot episode longer, but the amount of podcast guests was a lot more than we were planning for the standard episodes. The builders featured in the pilot episode were:
UrbanErwin
Glenn Holland
Raised
Tijn
Big Daedy
Aloisvanesterhazy
Enrico
Thanks to them the pilot episode was a great success and a fun 1.5 hours, and hopefully the start of a fun new project.
Schedule
The podcast itself will be a hour long. The schedule for the podcast will be the following: 5 minutes of short introduction, 30-40 minutes of discussing certain topics, 10-15 minutes of answering question of our viewers. During the entire podcast there will be a live chat were viewers are able to ask multiple questions they would like to be answered by us. .
We will try to post new podcast episodes on a regular basis, aiming for once monthly. We may need to modify or deviate from this schedule, but for now this is our plan.
New episodes will be announced at least three days in advance along with the date and times for different time zones. This information will also be shared across our social media pages.
The Crew and Guests
The crew will always consist of at least one or two BMR team members. Enrico will always be present as our host, since the podcast is his brain child. However, we will have more BMR members involved to keep a fresh and different cast of for each episode.
We will also be inviting other builders from across the world to join our podcasts and join in the conversation.
Topics
We will try like change the topics around just like the crew members, and will be top priority. Topics of discussion will include BMR specific subjects, but also Lego community and train related items. We don’t want to give away to much, since were currently working on multiple fun and interesting topics.
We are excited to move forward with our podcast an we hope you are excited to watch. Please stay tuned for the notification for the next episode.
-Ciao
Enrico
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