Since announcing OcTRAINber 2020: Dioramas, dioramas everywhere, we have seen a lot of enthousiast reactions, which we are very glad about. This post is the first follow-up post, and several more will most probably follow in the coming weeks, to keep the well-known Hype Train going.
Podcast
As part of this years Challenge we will host a BMR Podcast this Sunday over at Youtube, be sure to check it out!
The Fourth Judge
As has become tradition, OcTRAINber is judged by a panel of three BMR Judges, combined with one Guest Judge. Just like last year the BMR Judges will be Cale Leiphart, Glenn Holland and yours truely.
We also however received some requests for clarification on the rules, which we would like to give.
First of all, let us say one thing: For the last three years OcTRAINber has been a building challenge that both challenges and brings out the creativity. For this reason we on purpose stay vague on the rules, because we like to see exactly that creativity.
1. Diorama?
The first question was about what a diorama actually is. It’s always a bit shady difference between the two, but with layout it at least implies that some form of operations is possible, whereas a diorama can be totally static. However, as is the case with most layouts; if you just take a part of it, it becomes a diorama quite fast.
Google has the following definition: “a model representing a scene with three-dimensional figures, either in miniature or as a large-scale museum exhibit.”
The emphasis here lays on the scene part. Other than a layout, a diorama is a scene that tells some form of story. That story can something big like a train robbery, but can also just be a field of green with cows. Just as long it’s a scene, it’s fine.
2. Train & track?
In the rules it is stipulated that every diorama needs to have some form of train and track. This being a Brick Model Railroader hosted Building Challenge this is kind of a must-have. However, different than the last three installments of OcTRAINber, the train & track don’t have to take center stage this time around.
That means that for the first time in the history of OcTRAINber, you are allowed to enter a Lego train set, a MOD or any other Instructions-based third party design. However, the choice to do so has to be an integral part of the diorama. This means that instead of judging the trains for their build, taking a look at them and how/if they fit or enhance the scene will be how they are viewed.
Just for an example, take this motorized diorama by bogieman that has a minifig loading crates into a boxcar designed by Jeffrey Fonda over at BTD. That’s a build where one would say having the train there is essential to the story of the scene, and that level of integration will be scored higher for tying it all together.
3. Movement?
Last year OcTRAINber had the “Technic Challenge” theme, where it was all about movement. Even though this year is about dioramas, the whole ‘scene’ thing that is part of a diorama does mean that if some movement is ‘necessary’ for the scene, it is for sure allowed.
4. Procedural Building?
As we found out in last years survey, a lot of builders were not able send in their Entries because for the first time we lacked a Digital Builds-category. Here at BMR we are very much in favour of IRL builds, because that’s in the end the best way to grow our hobby: To show those trains and let them run! However, we understand that not everybody is able to have huge piles of Legos laying around, let alone have the space for a full Diorama. Therefore, we have decided to allow Digital Builds this year again.
We know there are some things happening in the Digital World with Procedural Builds, which means you could technically build amazing pieces of nature with just one click. However, because a diorama is so much more than some pieces of rock, we don’t see a bit problem in this. We will however keep an eye out on this, so that it won’t take over the creativity (and fun) of this building challenge.
5. Size?
Some clarifications on size, which we also kind of discussed in the OcTRAINber BMR Podcast and on the BMR Flickr:
1) Builders are not restricted to 32×32 baseplates but can create any form of base that they like in any size or shape using any LEGO parts they see fit.
2) Size will be determined by the number of studs and how it equates to a 32×32 baseplate.
3) The minimum size for a diorama is 1024 studs, equivalent to a single 32×32 baseplate.
4) The cut-off point for each category is 1 stud less than the start of the next category. So, for example, Small is 1024 to 3071 studs (the equivalent of three 32×32 baseplates minus 1 stud), Large is 3072 to 6141 studs and Huge is 6142 studs and over.
Due to COVID-19 a lot is different this year. However, we didn’t want the community to miss this years OcTRAINber due to that. So, we decided that for the fourth year in a row, OcTRAINber will go on!
This years theme will be “Dioramas, Dioramas Everywhere”. Like the previous installments of OcTRAINber, the idea of this building challenge is to actually challenge builders. To get us out of our comfort zones. We Trainheads build a lot of trains, but we tend to put less emphasis on the stuff that goes next to a train, the stuff that really makes or breaks a picture. And, we must admit, most of us at BMR do exactly the same. In fact, almost all of my pictures are just trains with a white background… So, we decided that building train themed dioramas should be the ideal theme for this years OcTRAINber.
After last years OcTRAINber (The Technic Challenge) we did a little evaluation to find out what things we could improve upon. Two really stood out: The re-introduction of a Digital Builds category, and an extended timeframe to plan and build. And since you, the community, make OcTRAINber, we decided to go with both.
So yes, that means OcTRAINber officially starts today!
The idea is simple, from today onwards you as a community have one month of pre-building in which you can already do your planning, post your WIP stories or just start hyping yourself up. Everything is allowed to do already as if it would be last years OcTRAINber, with one small difference: The Entries page will only go live on October 1st.
Rules
Just so you have some guidelines on what to build, we have made a set of rules that should be enough to get you building. The first two rules are a bit different from previous years, where we had some really though rules about what qualified as an Entry. This gives builders more flexibility, hopefully you will also be able to apply this!
We will keep the idea of what a “diorama” is on purpose as vague as possible. Just go all-out with your creativity.
Every diorama must have some form of track, and some form of a train. It’s an Bulding Challenge hosted by Brick Model Railroader after all. Just go all-out with your creativity here as well.
Entries must be original models. No stealing. This also means no MODs (thus also no sets), only MOCs.
Third party parts are allowed, clone bricks aren’t. We know this can be a thin line, just walk it wisely.
We are making no rules for the scale you choose to model in. We are welcoming models of 6, 7, and 8 studs, and anything in between or beyond! However, we appreciate detail and accuracy. Reasonably sized models are usually better for that, but we don’t knock anything or anyone with serious skill.
NEW BUILDS ONLY. We are willing to accept anything unpublished or anything that was not published before August 1st 2020 as new. We want to inspire and promote a challenging build, entering an old model doesn’t quite work in that regard.
Entries MUST be made on our Flickr group in the appropriate thread. This is the ONLY place we will be looking for entries, nowhere else. Sending photos to us on social media or showing us in person do not count as entries! These threads will open on October 1st.
We will be accepting entries from Midnight on October 1st to Midnight on November 1st (meaning October 31st, at 23:59 PDT). There is possibility of a grace period to ensure those that need that one final Bricklink order have a fair chance. NOTE: If this is the case, please let us know at least one week (ie. 7 days) before October 31st, so that everybody has a fair chance to use this extension.
Categories
This year there will be three categories you can enter in, depending on the size of your diorama: Small, Large and Huge.
Depending on the number of Entries we will decided wheter we will do three seperate categories for digital builds, or just one (in the first two years of OcTRAINber there were significanty less Digital Builds compared to Real Life Builds).
Entries
Keep in mind that OcTRAINber is a ‘quality over quantity’-building event. This means that we rather encourage you to build one amazing build than several sub-par ones. That’s why, just like last year, we will restrict the number of entries to only one per person.
Just like last year, we want to encourage you to show off your WIPs this year as well, to make OcTRAINber really a month that is all about trains within the Lego community. Therefore, extra credit will be given to the best WIP stories and/or pictures during the event.
However, other than last years, the WIPs can be posted from September 1st onwards, so that we in fact have an extended WIP pictures period of two months.
Points
Points will be awarded in three categories: Credibility, WIP Story and Diorama Factor
First of all, credibility of the prototype. This means we will be looking at how much the build represents the real life prototype. Both the diorama itself, but definatly also the train that is on it. If you are sending in a fantasy model, we will look at how credible the build is; would it fit in, does the backstory make sense?
Second of all, the WIP story. This refers to both showing off your building process, but also to how and why you decided to model a certain prototype. The better the story and the more updates you give and the more elaborate your building story is, the better.
Third and last, the Diorama Factor. This is all about how you build your diorama. is it extra funky, does it have strange connections, is everything build on it’s side, is everything off grid… The more creative, the better, but as always with OcTRAINber, it’s about quality first, and quantity second.
Prizes & Winners
We haven’t finalized on prizes yet, but since this is a building challenge, we will for sure have some, just like in previous years.
We will pick the winners after we have announced the official close of the competition and have stopped accepting new entries, which will be some time after November 1. Once the judges (who, just like last year, will be announced in an upcoming article) have come to a sound conclusion regarding the winners, we will post one final article announcing them, and then we will be in contact with those winners regarding their prizes.
Final Words
So, that’s it for now. OcTRAINber has officially started, even though it’s just September. Now the only thing you have to do is start building, and show those diorama’s everywhere! Happy OcTRAINber!
When I was younger and still pretty new to the world of Lego trains, I would often browse the internet looking at various Lego MOC sharing websites like MOCPages, Brickshelf, and later Flickr. I was able to learn of a lot of builders and enjoy the work they had published.
Every once in a while, however, I would find a hidden gem off the beaten path of the common Lego websites of the day. The Christmas Train by Matt Chiles is one of them.
So you’ve decided to step beyond just laying LEGO track on baseplates, so you have added ballast and reddish brown or black ties to really make your track come to life. You might even say it is starting to less like a toy train track, and a little more like realistic model railroad track. But even the nicest looking high speed mainline track needs good maintenance to keep it in tip top shape so trains can run quickly and safely, without risking catastrophic derailments. We will take a look at how track is maintained to keep it looking realistic and to keep trains running safely and reliably.
In the past, we have seen great and highly informative articles from Hod Carrier and Matt Csenge on simple but good-looking details anyone can build to add detail to their track. Today, I’d like to do the same, but for a relatively unexplored genre of L-gauge modeling: Light Rail!
Light rail is a very important mode of public transportation in a lot of major cities throughout the world. Although I will be covering details that aim to replicate things found in America, hopefully this article is helpful to anyone looking to model a rapid transit railway.
Before we get into the larger details, lets look at some simple details that don’t take many parts, but can add a lot of detail that is sure to catch any spectators eye.
Tie Choices
I 100% agree with the things Matt said in his 2nd article about USA Track Detailing. Ties are everything. Concrete ties are quite common on light rail systems, so here are a few ways to do them:
Concrete ties left to right:
Dual block ties with no fasteners
Dual block ties with 1×1 plates for fasteners
Full concrete ties with no fasteners
Full concrete ties with fasteners on both sides
Full concrete ties with fasteners on outside only
Its also recommended that you put ballast in between a double track mainline as well.
Trackside Signs
Whistle Board. Used at grade crossings, it alerts the driver to use the horn in order to warn motorists of the incoming train.
Absolute speed board. Tells the driver the current or absolute speed limit of the track.
Upcoming speed board. The slant of the board indicates that the speed listed on it will be in effect when the next board arrives.
End of Track Bumper
There are many different types and designs of end of track bumpers out there, but this one is modeled after the one used on the DART system, which is the closest light rail system to me. Rest assured, this detail will look great on any layout, and looks general enough to match other designs seen all over America. The end of track bumper is obviously used to stop a train from going too far off the rails when its going too fast. Sometimes it works better than others, as seen in an incident in a Chicago Metro station a few years ago. The bumper is attached to the rails, which is modeled by the 1×4 plates in between the ties, and the 1×2 jumpers hanging over the rails. Also modeled are the rubber pads, which are meant to soften the impact, but don’t really help much if the train is going fast enough to hit the bumper in the first place. I used 1×2 grills for these. Since these bumpers are so common on light rail / rapid transit lines, this detail will bring a lot to any layout, and is sure to catch the eye of any spectator.
Next, we have a simple line side signal that can be found pretty much anywhere on a light rail system. Signals are necessary not only to light rail lines but any type of mainline anywhere in the world. Their job is fairly simple and works much like a traffic light on a road. It tells drivers weather or not it is safe to proceed, and if anything is occupying the right of way in front of them. The most common aspects seen on such signals is as follows: Green or clear = proceed at line speed, flashing yellow or approach medium = proceed with caution and be prepared to stop in the next 2 signals, yellow or approach = proceed at a maximum speed of 40 miles per hour, and be prepared to stop at the next signal. There are many more aspects, meaning lots of different things, but that should give you a basic understanding on how they work. Light rail signals appear more box-like than signals found elsewhere. It is important to make sure the signal looks like it is set in concrete, hence the LBG bricks at the bottom. This also goes for crossing gates and catenary poles. Some signals have two ‘heads’ on them, which means they display two aspects at one time. The second head can easily be built under the first one if you need it.
Don’t worry, this detail is compatible with the PennLUG style of track ballasting found on L-gauge.org. Light rail lines often have to weave through small spaces to get where they need to go, so on especially tight corners an inner 3rd rail is used to make absolutely sure the train stays on the track. It’s not like the 3rd rails some of you may have heard of; it doesn’t provide power on the outside of the track, it provides stability o the inside of the track. These can be seen in maintenance bases, yards, and on the mainline, as well as be attached to either the inside or outside edge of the rail.
That was my last detail for this article, and although it was a short one, I hope it gave you some inspiration and jumping off points if you ever take on a project involving light rail. If you’re wondering why I didn’t talk about a catenary pole, its because the height usually changes depending on the scale of the train, and I didn’t want to create a size limitation for people who don’t build the same scale as me.
To all who read this far, thank you. I hope you enjoyed this brief look into the world of light rail.
Hello, dad joke of a title aside, I am very happy to be writing this article! My name is Cameron Miller. I founded Iron Horse Brick Co. (https://www.ironhorsebrickco.com/) with Aaron Burnett in September of 2018. I have been out of my dark ages since 2014 and have jumped head first into the world of LEGO® trains. Since the closure of Iron Horse Brick Co., I have become an owner of Brick Train Depot (https://www.bricktraindepot.com/) and that is what ultimately brings me to writing this article.
A couple months back, Cale from BMR, approached me about defining an intermodal container standard for the 1:48 scale (8 wide) trains that Brick Model Railroader and Brick Train Depot sell. I have had some free container and truck instructions published since my time at Iron Horse Brick Co. and have moved them to Brick Train Depot. Cale wanted to ensure that we could offer compatibility between our brands, much like model train manufacturers do with other scales.
Railway signals play a critical role in the movement of trains on a line. Generally signals convey information about the occupancy of the track ahead and whether the train can safely proceed or needs to stop. Unlike with cars, the stopping distance for a train is generally greater than the sight distance of the engineer, so the safe operation of a train is absolutely dependent on the signal system telling the engineer what to expect ahead. For this article we will stick to signals common to North American railroads, and mainly focus on signals that can be found on modern Class I railroads.
Definitions
Before we can get into the basics of signaling there are some terms that need to be defined so that the concepts will be easier to explain:
Aspect: What the signal shows (e.g. green, yellow, red, green over red, etc.).
Block: A stretch of track into which the entry of a train is controlled by a signal or other form of authority.
Diverging route: The route through the curved side of a switch (known in the industry as a turnout).
Indication: What the aspect means.
Interlocking: A group of one or more switches and associated signals.
Maximum Allowable Speed (MAS): The maximum speed at which a train is allowed to operate though an area, as defined in the employee timetable.
Name: What the aspect is called (clear, approach, stop, etc.).
Highball!
Nearly everyone in the railroading world knows the term “highball”; it’s synonymous with “full speed ahead”, and basically gives the engineer authority to start moving or continue moving. Conductors and dispatchers often use it when communicating with the engineer of a train. But where does it come from?
Quite literally, a high ball.
One of the earliest forms of railway signal used to control the movement of trains was the ball signal, which consisted of a red ball on a rope and pulley, mounted on a pole. When the ball was raised (high), it meant the next block was clear and the approaching train could proceed at MAS. So let’s continue at MAS into railway signaling!
Signaling Basics
In North America, there are two general categories of signaling used by Class I Railroads: speed signaling and route signaling. The types basically do exactly what it says on the cover: speed signaling tells the engineer how fast to go, and route signaling tells the enginer what route the train is lined for. Route signaling is the more common type of signaling, with speed signaling being used in dense corridors where there are multiple routes a train could take. In these complex areas using speed signaling the engineer may not know exactly where their train will be going, but they know what speed they need to be going to get there safely. With route signaling, the engineer knows exactly where their train will be going, and has to remember (or look up in the timetable) what is the maximum speed they can be going to get there safely.
Signals are placed at two distinct locations on the railroad: block signals are placed at the beginning of a block (in any direction that a train is allowed to travel within the block) and home signals are placed at interlockings. The block signal preceeding a home signal is known as a distant signal.
Basic block signals consist of a single head with three lights: red, yellow, and green. On most North American railroads, each signal head can only have one light lit at a time and thus can display three aspects: stop, approach, and clear, respectively. There is also a fourth color that is used occasionally: lunar white (aka lunar), which displays an aspect known as restricting. Here is a quick explanation of what these four aspects mean:
Clear (green): The block is clear, and the next signal does not indicate stop; proceed at MAS.
Approach (yellow): The block is clear and the next signal indicates stop; prepare to stop at the next signal.
Stop (red): The block is occupied, do not proceed.
Restricting (lunar): The block is occupied, proceed at restricted speed. Restricted speed is defined as a speed at which you can stop withinhalf of your sight distance, maximum 15 mph, expecting to encounter a train. (Why half sight distance? There may be another train coming the other way at restricting speed!)
Home and distant signals need more than one signal head to display a sufficient amount of information, and thus may have as many as three heads. The aspects displayed by these three heads is about the status of interlockings, so for now we will just stick with the basic four above. The aspects and indications are listed again below with the aspects for two and three head signals:
Clear (green / green over red / green over red over red): The block is clear, and the next signal does not indicate stop; proceed at MAS.
Approach (yellow / yellow over red / yellow over red over red): The block is clear and the next signal indicates stop; prepare to stop at the next signal.
Stop (red / red over red / red over red over red): The block is occupied, do not proceed.
Restricting (lunar / lunar over red / lunar over red over red / red over lunar / red over lunar over red / red over red over lunar): The block is occupied, proceed at restricted speed.
Types of Signals
Common types of signals in use on North American railroads include color lights, searchlights, position lights (PLs), color position lights (CPLs), and position color lights (PCLs). Color lights are by far the most common, and the aspects in the basics section above are those of a color light signal.
Color Lights
Color light signals are by far the most common type of signal in the United States at present. Many railroads have begun to replace other types of signals with color lights in an effort to standardize the signals across their entire system. Most color light signal heads consist of three lenses, with green at top, yellow at middle, and red at bottom. Sometimes the signal heads are oriented sideways, though this is not common. Another type is the “Tri-Light”, which features the three colors arranged in a triangular shape on a circular background. A proper tri-light would be very difficult to recreate at scale with Lego, given the triangular arrangement on a circular background.
Many designs of color light signal have been built in Lego, and have even been included in Lego sets, such as 4541. One major gripe that I personally have with these is that they are “go/no go” signals that lack a yellow approach indication. While these types of signals are often used in yards, terminals, or other slow-speed locations, they would practicaly never be used on the mainline (at least not in North America). A train would not be able to stop for a red signal if it was operating at full speed when the engineer saw the signal, which is why the approach indication is so important: it tells the engineer the next signal is red, so be prepared to stop then. This gives them plenty of time to slow the train, before they even see the red signal.
Searchlights
Searchlight signals consist of one light with an internal mechanism that moves different colored lenses in front of the light. Working searchlights are also difficult in Lego, as they would depend on a multi-color LED.
Position Lights (PLs)
Position lights were developed by the Pennsylvania Railroad, and consist circular heads with lines of lights at different angles (the center light is common to all aspects). These position of these lights mimic the position of the blade of a semaphore signal, the predecessor to these signals. Most PLs have a second head with at least one light, so they can shown additional speed aspects.
Here’s an example of a Lego position light signal:
Position lights were installed throughout the Pennsy’s territory, and can still be found along the Northeast Corridor and the lines of many other railroads, like CSX, Norfolk Southern (NS), and the Long Island Rail Road (LIRR, sic). Variations include dwarf and pedestal PLs, which are used in yards, terminals, and other areas where a full PL is not needed. (Note that “dwarf signal” is the correct industry term for these small signals used in yards, terminals, and other restricted clearance areas.)
Amtrak’s Northeast Corridor between New York City and Washington DC was once the Pennsylvania Railroad mainline, and thus was chock full of PLs. At some point Amtrak added colored lenses to their PLs, making them Position Color Lights (not to be confused with Color Position Lights, which we’ll talk about next). PCLs also resemble “Red Eyes” PLs, which are standard PLs with two red lights for the stop indication, but red eyes PLs have a center lamp for use with the approach and clear indications.
Color Position Lights (CPLs)
Color position lights were developed by the Baltimore & Ohio Railroad around the same time as PLs. They feature one main head with up to four indications (the ones listed above), and as many as six marker lights above and below the main head to display speed information. CPLs can be differentiated from PLs because there is no middle light and the aspects are in color: vertical is green (clear), horizontal is red (stop), 45° right is yellow (approach), and 45° left is lunar (restricting).
Here’s an example of a Lego CPL Lego:
Similar to PLs, CPLs have dwarf varitions as well:
Additional Complexity
This covers the basics of railway signaling in North America. Getting further into route and speed signaling, home signals, and interlockings will require their own articles, as these concepts get very complex. The indications of signals vary slightly from railroad to railroad, thus adding to the complexity. I was told once that Amtrak engineers on some routes need to be able to interpret as many as 6 different types of signals by memory, as their routes use the tracks of various freight railroads and thus their signal systems too.
Here’s one fun shot I wanted to share, of a cable car signal in San Francisco. I took this shot to tease my CEE 410 Railway Signaling professor by asking what the indication is for “red X over green over green arrow over white person?” He just laughed and suggested we order another beer!
The Brick Train Awards 2020 has officially come to a close and now it’s time to announce the winners. This was the first year of the awards, and it was an awesome success. We had some spectacular entries from LEGO® train builders across the globe. The judging was quite a challenge as there quite a few close categories. You can see all the winners via the the Brick Train Awards website Winners Page, or you can watch thee awards announcement video.
Last year, Lego gave us one of my favorite battery powered train sets, 71044 Disney Train and Station. This set, while expensive (but worth it) and at times a challenging build, is still marketed with younger audiences in mind. It’s a proven formula: some kids like trains, but MOST kids love Disney. Put those two things together and you end up with a very desirable product.
I shared some thoughts on that set in an article linked above, and now I have the task of writing about Lego’s newest train again: 10277 Crocodile Locomotive. This new set is the polar opposite of the Disney train; it literally says 18+ on the front of the box, but I’ll touch more on that later. I should also say that once again Brick Model Railroader was not offered a set to review. Again, I went to my local LEGO store (with a mask and practicing proper social distancing, mind you) and purchased the locomotive, Powered Up motor, and Powered Up hub to review.
10277 Crocodile Locomotive sold out very quickly online and is now backordered for a couple months. However, if you’re lucky and able to, you may still find a few on store shelves.
We have a very special announcement for you today. BMR, in partnership with Brickforge, has been working on a replacement for the old LEGO 9v era magnetic train couplers. Today we are ready to officially reveal this project that we hope to have available for sale late this summer. We’ve put together a video to introduce you to these new couplers.
Now let us take a look at these couplers in greater detail.
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