Building an European Railcar Part 1 – The Prototype

As I already said in an earlier post, I’m a big fan of railcars and I do believe they should get more attention. Locomotives are nice, but when they can’t haul a big rake of railcars, they just look silly, if you ask me. In the end, a locomotive is meant to pull railcars, not run around looking all nice and shiny.

However, I know it’s difficult to pull off a nice railcar, because in the end, they are all quite boring, definitely when it comes to goods railcars. By accident, I have been documenting my last railcar build pretty well, so I thought it could be interesting to share. This will be a three-parter with three easy topics: 1. The Prototype, 2. The Build and 3. The Bragging. However, let’s start at square one, OK?

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Building a Steam Locomotive in LEGO Part 2 – Motorization and Electronics

In my previous previous article I introduced the topic of this series – my process for building a LEGO steam locomotive, and discussed researching and choosing a prototype. In this article, I will discuss choosing motors  for a steam locomotive, options for batteries and receivers, as well as how to integrate other electronics into a LEGO train, such as lights and sound.

In past projects, after completing my research, I would typically start building up the frame of my steam locomotive. I would focus on articulation between driving wheels, pilot truck, pony truck, and tender and make sure my design could handle standard LEGO track geometry. This time, however, I wanted to build more electronics into my locomotive than just a motor, so I needed to sort out all of the electronic issues before doing any building. Still, I began with choosing a motor.

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The Barriger Railroad Library

Today I would like to draw some attention to one of the coolest Flickr accounts I’ve come across in some time. This one does not have any LEGO train content, but at it’s core, it is proving to be an incredible resource for modeling North American railroads.

J&L steel mill is seen from the Pittsburgh & Lake Erie RR mainline looking east toward J&L tunnel, Pittsburgh PA

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Richard Lemeiter’s 141 R Mikado – A Look Back at a Great Model

I began building LEGO trains in a serious way in about 2008. At the time, I had no clue where to start with building something like a steam locomotive, so I looked for ideas and techniques online at places like MOCpages and Brickshelf. There were plenty of people building LEGO trains then, but a few models really stood out. Richard Lemeiter’s 141 R Mikado #840 was one of these.

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The Wonderfull 7-Wide World of Erik

Erik (Adult_Boy) should not be an unfamiliar name within the Lego Community. However, after having build quite a lot of Space and Sci-Fi themed stuff in the last years, he has now gone on a train-related building spree again. Most of what Erik builds is 7-wide, but he manages to very skillfully merge Lego’s own building style with a high level of details, closely mimicking the prototype he is recreating. However, I think it’s best if the models just speak for themselves:

Pere Marquette 1225 with Modified Troop Sleeper
M53, based on Baltimore & Ohio “wagontop” style boxcars
Make the town theme great again!
CLUB CAR 1OOO2
grain train

Want to know more about how Erik did this? Click!

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Battery Powered vs. Track Powered

Young and new recruits to the LEGO train scene will never have known anything other than the current generation of power functions. Battery packs coupled with infrared receivers and remote controls, each taking up precious space in your build. However, it didn’t used to be this way. The previous generation of trains (ignoring the aborted RC train theme) used metal rails to directly power the motors. Both generations had their own advantages and disadvantages, which I will attempt to shed some light on. In a follow up article, I will go over some advanced applications of each, and hybrids that combine the best of both technologies.

Batteries take up space. In my eye, this is Power Function’s main drawback. Additionally, the current generation Infrared (IR) Receiver is quite large and the sensor on it needs to be visible from outside the locomotive for the signal to reach it.

IR Receiver with the shell removed. Why is this thing so big?

Trying to incorporate the AAA/AA battery pack and the IR Receiver into a model is often very tricky, especially when working with 6 or 7 stud wide models. Additionally, batteries need to be recharged or replaced after several hours, so the battery pack needs to be accessible or removable.  When running for many consecutive hours at a convention, swapping batteries becomes a chore. For home use, it is not such a big deal. The IR receiver also has difficulty reaching more than a few feet when there aren’t any walls or ceiling to reflect the light off of. On the other hand, the IR receiver and battery boxes are still currently in production, which means they’re cheap.

PF track Vs. 9V track

Track power has always been my preference and I’ve iterated through several generations of electrical systems searching for the best configuration. LEGO’s classic 9V train controller is simple, turn the knob and your locomotive starts to move. The biggest limiting factors are being limited to metal equipped track and the original 9V train motor, (meaning no double crossovers). Additionally, laying out certain track geometries will cause short circuits. Also, once your loop gets to a certain length, additional power hookups are required so as to avoid slow downs. Of course, the main drawback is price. Expanding or building a new 9V layout is very costly. 9V straight track hasn’t been manufactured in almost 10 years and averages $3.50 each used and $5.50 new on the aftermarket. Original 9V train motors average $35 each used and $75 new.  Many clubs still use 9V systems, and with ME Models finally shipping their metal track, will continue to do so for years to come.

Things start to get interesting when you get rid of LEGO’s speed controller and start substituting your own electronics. Swap in the third party Bluetooth controlled SBrick in lieu of the IR receiver and not only save space, but also gain control range, gain 2 more channels for a total of 4, and lose the line of sight requirement.

In addition to being gigantic, the output power per channel is low.
2 Channel PF IR Receiver3rd party SBrick, approx 8x available power output in a smaller footprint

 

Get rid of the LEGO 9V train controller and use constant track power to feed a Bluetooth motor controller. No batteries! Or better yet, use batteries and track power together: constant track power feeding a Bluetooth motor controller, with batteries for backup. With such a system, a track powered locomotive can continue through double crossovers, over draw bridges, maintain consistent speeds through spotty connections on dirty track, or possibly even charge itself. With the track providing power most of the time, the batteries will rarely need to be recharged.

Read about my experiments in hybrid systems in depth in my next article.

The Union Pacific Type – Building a Steam Locomotive in LEGO

This will be the first in a series of articles about my process of building a LEGO steam locomotive. I intend to cover a variety of topics in this series including research, the use of custom elements, aftermarket electrical devices, and building techniques. While I will focus on a specific locomotive project I am currently working on, this series will not include a full set of step-by-step instructions to that locomotive. My intention is to share some experiences and techniques that I hope people can apply to any steam locomotive project, and perhaps other types of LEGO models as well. At any rate, my designs are usually pretty fragile and don’t really lend themselves to redistribution via instructions. Instead, I will lay out my approach to building a steam locomotive and why I think it is effective. I hope that this will help people who are struggling with what I think is a particularly difficult type of model to build or, at least, be of some interest to the readers of this site.

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Decals: Where to find them. “North American Edition”

Good decals can greatly enhance a model. They can take an ordinary model and make it interesting, and they can put the final jewel on a great model. This will be the first in a series of articles on decals. We plan to cover where to find decals, how to apply the various decal types, and even how to make your own. This first segment will cover where can you get decals for North American railroad models. Since I live in the United States and model US railroads, most of my decal experience in from there, so that’s where I’ll start. I hope to cover more international sources in the future, so if you, our readers, have any recommended suppliers I would love to hear about them.

If it’s decals from a LEGO set that you need you can always turn to Bricklink. But official LEGO decals are limited when building trains based on real life prototypes. When you need decals for a Union Pacific boxcar, or a New York Central diesel locomotive, where do you turn? Fortunately the scale model railroad hobby has numerous decal suppliers to fill our needs. But not all decals are made the same and not all decal suppliers cover the same subjects. This article is intended to be an overview of the more common sources of model RR decals in North America and what they offer.

Decals from the Maryland & Pennsylvania RR Historical Society help make my model of Ma&Pa caboose 2005 a stand out build.

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Getting to work on the Lewiston Branch

Don’t mind the mess on the floor.

I’m making slow and steady progress on the layout.  I want to get the basic terrain, track, and ballast down so I can start operating the layout as quickly as possible.  After that I can worry about landscaping, buildings, and other details.  This will help me stay motivated to completion, because what’s the point of having the trains if we can’t play with them?

 

Examples of basic MILS rails modules used by NELTC

 

I participate in a club that uses the Modular Integrated Landscaping System (MILS) for rapidly assembling layouts at shows.  In addition to making layouts a snap [1], the modules also provide some depth to the terrain and provide ways to hide wiring.  We have some general guidelines for incorporating rails into the modules, similar to the PennLUG baseplate standard, though differing in that we always want half a baseplate between the viewing edge and mainline. 

 

I’m diverging slightly from the standard ballast profile of the club guidelines because looking at historical photos of the yard, the tracks ran at ground level.  Yet, I need to maintain the same rail height for club layout compatibility. That means the ground level ends up being twice as high as the MILS standard and each of these modules ends up consuming twice as many bricks.  I can already see the payoff with the canal that runs through the yard and the extra brick of height gives the right feeling of depth. 

[1]       see what I did there?