2 weeks ago I wrote about the Barriger Library and the wonderful historical resource it provides for North American railroading. Today I want to point out another great flickr library that myself and several of my fellow LEGO train builders have been drawing inspiration from. The JJ Young, Jr Library.
Last time, I spoke about how to start modeling a typical European style goods railcar. I have been speaking at length about all kind of fancy ways of making sure you understand your prototype. I hope you have been making notes because today we will immediately dive into the fun part: Building! Let’s just take off where we left now, shall we?
Step 4. Choosing your materials
After the scale has been set, it’s time to decide which part will be essential for your design. This might sound silly, but in my opinion every train model has 1 defining part (or technique, meaning several parts combined) around which the whole model is being build. In this case, I settled on the Lego Chair in brown, since I had a lot of them and wanted to get rid of them without selling. Also, the idea was that brown would nicely mimick the rust on the prototype (And trust me, some of them were far worse off than the one you just saw). Turning them into a railcar seemed to be the right solution. It didn’t work out as planned however…
As I already said in an earlier post, I’m a big fan of railcars and I do believe they should get more attention. Locomotives are nice, but when they can’t haul a big rake of railcars, they just look silly, if you ask me. In the end, a locomotive is meant to pull railcars, not run around looking all nice and shiny.
However, I know it’s difficult to pull off a nice railcar, because in the end, they are all quite boring, definitely when it comes to goods railcars. By accident, I have been documenting my last railcar build pretty well, so I thought it could be interesting to share. This will be a three-parter with three easy topics: 1. The Prototype, 2. The Build and 3. The Bragging. However, let’s start at square one, OK?
In my previous previous article I introduced the topic of this series – my process for building a LEGO steam locomotive, and discussed researching and choosing a prototype. In this article, I will discuss choosing motors for a steam locomotive, options for batteries and receivers, as well as how to integrate other electronics into a LEGO train, such as lights and sound.
In past projects, after completing my research, I would typically start building up the frame of my steam locomotive. I would focus on articulation between driving wheels, pilot truck, pony truck, and tender and make sure my design could handle standard LEGO track geometry. This time, however, I wanted to build more electronics into my locomotive than just a motor, so I needed to sort out all of the electronic issues before doing any building. Still, I began with choosing a motor.
Today I would like to draw some attention to one of the coolest Flickr accounts I’ve come across in some time. This one does not have any LEGO train content, but at it’s core, it is proving to be an incredible resource for modeling North American railroads.
I began building LEGO trains in a serious way in about 2008. At the time, I had no clue where to start with building something like a steam locomotive, so I looked for ideas and techniques online at places like MOCpages and Brickshelf. There were plenty of people building LEGO trains then, but a few models really stood out. Richard Lemeiter’s 141 R Mikado #840 was one of these.
Erik (Adult_Boy) should not be an unfamiliar name within the Lego Community. However, after having build quite a lot of Space and Sci-Fi themed stuff in the last years, he has now gone on a train-related building spree again. Most of what Erik builds is 7-wide, but he manages to very skillfully merge Lego’s own building style with a high level of details, closely mimicking the prototype he is recreating. However, I think it’s best if the models just speak for themselves:
Want to know more about how Erik did this? Click!
Young and new recruits to the LEGO train scene will never have known anything other than the current generation of power functions. Battery packs coupled with infrared receivers and remote controls, each taking up precious space in your build. However, it didn’t used to be this way. The previous generation of trains (ignoring the aborted RC train theme) used metal rails to directly power the motors. Both generations had their own advantages and disadvantages, which I will attempt to shed some light on. In a follow up article, I will go over some advanced applications of each, and hybrids that combine the best of both technologies.
Batteries take up space. In my eye, this is Power Function’s main drawback. Additionally, the current generation Infrared (IR) Receiver is quite large and the sensor on it needs to be visible from outside the locomotive for the signal to reach it.
Trying to incorporate the AAA/AA battery pack and the IR Receiver into a model is often very tricky, especially when working with 6 or 7 stud wide models. Additionally, batteries need to be recharged or replaced after several hours, so the battery pack needs to be accessible or removable. When running for many consecutive hours at a convention, swapping batteries becomes a chore. For home use, it is not such a big deal. The IR receiver also has difficulty reaching more than a few feet when there aren’t any walls or ceiling to reflect the light off of. On the other hand, the IR receiver and battery boxes are still currently in production, which means they’re cheap.
Track power has always been my preference and I’ve iterated through several generations of electrical systems searching for the best configuration. LEGO’s classic 9V train controller is simple, turn the knob and your locomotive starts to move. The biggest limiting factors are being limited to metal equipped track and the original 9V train motor, (meaning no double crossovers). Additionally, laying out certain track geometries will cause short circuits. Also, once your loop gets to a certain length, additional power hookups are required so as to avoid slow downs. Of course, the main drawback is price. Expanding or building a new 9V layout is very costly. 9V straight track hasn’t been manufactured in almost 10 years and averages $3.50 each used and $5.50 new on the aftermarket. Original 9V train motors average $35 each used and $75 new. Many clubs still use 9V systems, and with ME Models finally shipping their metal track, will continue to do so for years to come.
Things start to get interesting when you get rid of LEGO’s speed controller and start substituting your own electronics. Swap in the third party Bluetooth controlled SBrick in lieu of the IR receiver and not only save space, but also gain control range, gain 2 more channels for a total of 4, and lose the line of sight requirement.
Get rid of the LEGO 9V train controller and use constant track power to feed a Bluetooth motor controller. No batteries! Or better yet, use batteries and track power together: constant track power feeding a Bluetooth motor controller, with batteries for backup. With such a system, a track powered locomotive can continue through double crossovers, over draw bridges, maintain consistent speeds through spotty connections on dirty track, or possibly even charge itself. With the track providing power most of the time, the batteries will rarely need to be recharged.
Read about my experiments in hybrid systems in depth in my next article.
This will be the first in a series of articles about my process of building a LEGO steam locomotive. I intend to cover a variety of topics in this series including research, the use of custom elements, aftermarket electrical devices, and building techniques. While I will focus on a specific locomotive project I am currently working on, this series will not include a full set of step-by-step instructions to that locomotive. My intention is to share some experiences and techniques that I hope people can apply to any steam locomotive project, and perhaps other types of LEGO models as well. At any rate, my designs are usually pretty fragile and don’t really lend themselves to redistribution via instructions. Instead, I will lay out my approach to building a steam locomotive and why I think it is effective. I hope that this will help people who are struggling with what I think is a particularly difficult type of model to build or, at least, be of some interest to the readers of this site.